Code Issues hints for types and members
Here are the suggestions (hints) code issues which might improve the readability, clarity and performance of your source code.
Here are the suggestions (hints) code issues which might improve the readability, clarity and performance of your source code.
The CSharp and Visual Basic programming language specifications have several restrictions on how type elements such as a class, structure, and delegate are declared in the code. Let’s review code issues that demonstrate an incorrect type declaration, and see the error before the compiler informs us about it when we build the code.
An options page for type declarations positioning has been introduced. You can change the target position for classes, structures and interfaces created by CodeRush code generation code providers:
Objects can be converted from one type to another, assuming that the types are compatible. Often this is achieved using implicit conversion or explicitly with the cast operator. To perform an explicit casting, there are two approaches used:
Starting with the next minor update v2011 vol2.8, there’s a new navigation provider available: Jump to Type Instantiations.
An enumeration type is a special set of related constants, each with an integer value. Enumerations are useful for defining states and sequences, particularly when there is a natural progression through those states. Each constant in the enumeration list can be compared and formatted using either its name or value. For example, assume that you have to define a variable whose value will represent a day of the week. There are only seven meaningful values which that variable will ever store. To define those values, you can use an enumeration type.
An interface is a code structure that has no concrete members and similar to an abstract class. An interface can contain public members such as methods, events, properties and indexers, but these members do not provide any functionality. Instead, they define items that must be made concrete within all classes that implement this interface. This means that an interface can be used to define what a class must do, but not how it will achieve it.
A constructor is a special class member that is executed when a new object is created. There are two types of constructors: instance constructors and static constructors. Instance constructors are used to create and initialize instances of classes or structures. A static constructor is used to initialize a class itself. A static constructor is called automatically to initialize the class before the first instance is created or any static members are invoked.